SPARK Game Jam is back for 2019 and we’re keeping the competition fierce but fun!
We’re hosting another dual-track event for both beginners and advanced students so students of all programming levels can compete. Beginner students will create their apps and games using Scratch 3.0 from MIT while advanced students can use a full programming language (see the rules below). Get your problem-solving and creative skills ready to win and we’ll see you there with plenty of games and prizes!
This year’s Game Jam Advanced will take place on May 1st and 2nd alongside SPARK Game Jam at the Arizona State University Polytechnic Campus and is hosted by Gilbert, Arizona and the ASU Ira A. Fulton Schools of Engineering.
Here’s a list of things you need to know before you register for the advanced track:
- This is an advanced-level event. We mean it. Students must already know a programming language.
- Students will need to use a non-proprietary programming language* for this track.
- Students may use a game engine (like Unity or Godot) as long as it supports a non-proprietary programming language or is available without cost.
- Students may prepare general code in advance but they will not be given the theme or requirements for the event in advance so we make no guarantees that they will be able to use code prepared ahead of the event.
If you have any questions about the event or need additional information, don’t hesitate to contact us.
*“Non-proprietary programming languages” refers to mainstream programming languages that are not specific to one single development environment. Examples of proprietary programming languages that will not be allowed are GameMaker Script and Construct Blocks. These scripting languages only function in paid software like GameMaker Pro and Construct so they will not be allowed for the event.
List of allowed game engines:
Are we missing a game engine that you want to use? If it’s freely available, without cost, and uses a non-proprietary programming language, let us know!